Mar 10


Like previous God of War games, God of War III has sex mini-games. Because a mini-game is pretty much what sex is, isn’t it? The scene takes place in Aphrodite’s Chamber, and was almost cut. “It was more a debate between me and several of the story writers,” God of War III director Stig Asmussen told website UGO. “I was like, ‘I’d rather not have it in there at all.’” “We make it more than it’s been in the past, but we also give it more of a purpose,” said Asmussen. “It’s not just you going in there, finding some corner and having sex with somebody. It’s something that guides you through the story. You get information and more than just a fluff moment.” Heavily censored footage has surfaced on YouTube, along with pixelated screengrabs. And, of course, the mini-game in its entirety. Judge for yourself, but be warned: There’s nudity and possible spoilers. While there is nudity, the scene itself isn’t exactly sexy per se. The dialogue is hammy in a goofy, porn sort of way, and pails in comparison to the sexual pyrotechnics of adventure game Uncharted 2 and sci-fi game Mass Effect 2. The point, however, of the God of War mini-games are and have always been to show how manly protagonist Kratos is.





source
source

posted by GossipGander \\ tags:

Mar 09
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Final Fantasy XIII reviews have begun pouring out of international gaming sites over the past couple of hours after Square's embargo was lifted. So far, many reputable sites have posted their reviews and unfortunately they all agree the title is hardly the "triple A" effort we expected. See the scores and links to the reviews below.

IGN UK - 8.3/10
Eurogamer - 8/10
CVG - 9.2/10
Videogamer - 7/10




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SRC.

So ONTD has your copy arrived? What do you think so far? Any favourite characters? Liking the new battle system? I lost my whole day playing this. I got the collector's edition!

posted by GossipGander \\ tags:

Mar 06


There is a moment in Final Fantasy XIII where everything just clicks.

The intricacies of the completely overhauled combat system come into focus; the meandering, convoluted story begins to take shape; the characters stop being insufferably standoffish and begin to coalesce into an engaging menagerie of heroes; the character progression system begins to offer the player a variety of thought-provoking choices; and the game begins to live up to your (I'm assuming) lofty expectations, and Final Fantasy XIII becomes an experience which can go toe-to-toe with the best entries in the franchise.

The game gets exceptional after this one moment -- but, regrettably, this moment came for me after suffering 15 hours and 30 minutes of pure, unadulterated tedium.



Everything you know about Final Fantasy has undergone a massive renovation since Final Fantasy XII for PS2. The tropes of the franchise are all included in some shape or another, but have largely been stripped down and streamlined in an attempt to make XIII accessible to a much wider audience. This isn't as horrific as it sounds -- in some ways, the fast-paced combat and simplified character progression systems represent clever evolutions of ancient gameplay mechanics.

These changes require a thorough indoctrination from the player before they can be truly appreciated, as does the overarching story the game intimates over its massive, 45-hour span. Square Enix has frequently stated its intent to continue exploring the Fabula Nova Crystallis universe throughout the next decade; as such, the necessity for a thorough primer on this new mythology is unquestionable.



Unfortunately, the tempo at which Final Fantasy XIII conducts the player's familiarization with its conventionalized gameplay mechanics and overarching Crystallis mythos is extremely lethargic, turning the first third of the game into an exhausting crawl. Fifteen-and-a-half hours probably demands more from a player's patience than they'll be willing to give -- especially if said player is one of the Final Fantasy newcomers the game is seemingly tailored for. Still, if you can make the time investment, there's a lot to love about the roundabout story.

That story focuses on a timeless conflict between two worlds: the civilized, monarchical society of Cocoon and the beast-riddled, lush landscape of Gran Pulse. Both realms are governed and sustained by the godlike Fal'Cie, entities which are capable of siring ordinary humans, turning them into weapons of mass destruction against the opposing domain.

If you can make the time investment, there's a lot to love about the roundabout story.
Final Fantasy XIII follows the plight of six strangers who are initiated as such by a Pulse Fal'Cie and tasked with the obliteration of Cocoon. Options for Fal'Cie agents -- which are confusingly referred to as "l'Cie" -- are limited: you either fulfill the charge assigned to you, or you're transformed into a monstrous Cie'th. It is, to say the least, an unfavorable position to find oneself in and sets a rather grim tone that pervades the entirety of the game.



In true Final Fantasy fashion, XIII starts you off on an explosive train heist, giving you control over characters you know literally nothing about. Though it does so at a leisurely pace, the game eventually reveals some pretty compelling origins for these characters, mostly through frequent, effective flashbacks that recount the 13 seemingly innocuous days that preceded the events of the game.

Each of these characters become relatable at varying speeds. Sazh, the steadfast airship pilot who offers frequent doses of levity during the game's most melodramatic cutscenes, and who also has a baby chocobo who lives in his hair, will quickly capture your heart. Snow, the forlorn, reckless bruiser who (in every other sentence) reminds everyone within earshot that he is, in fact, a hero -- well, he takes a bit longer to adjust to.



Perplexingly, Final Fantasy XIII keeps its sextuplet of protagonists divided into three groups of two for a large chunk of the game. Though each character appears to have the potential to be interesting, they just don't shine while they're adhering to the game's compartmental introduction. However, once the characters are brought together, and begin to forge engaging relationships between one another, your concern for their well-being increases exponentially -- as does your interest in the mission that has been forced upon them.



If you've got the endurance required, there are 30 or so truly wonderful hours of game to be played.
The game's streamlined combat system also takes a while to warm up to. Parties can be composed of three characters, though you'll only be able to control the party's designated leader, while the other two automatically offer support with the roles they've been assigned. These roles have fancy names, such as "Commando" and "Ravager" -- but don't be fooled. They're the same old Black Mage, White Mage, Fighter (and so on) archetypes you may have been repeatedly familiarized with over the past two decades.

Each character can fulfill a variety of these roles, allowing players to set up multiple combinations of archetypes that they can switch between at will during a fight. For instance, most of the easier fights can be handily won with a Commando and two Ravagers -- but if things start to get thorny, you can switch to a Commando and two Medics with a couple of swift button-presses.

The game's combat rewards strategy and swift execution with a combo meter. When the meter is filled, combos drastically increase the amount of damage the enemy takes from your attacks. Finding a balance between boosting this meter, doing damage and, you know, not dying presents a fast-paced and refreshing take on the turn-based battles of yore.



However, it takes a while to get to a point where you can start developing strategies for yourself. In those grueling, first 15-and-a-half or so hours, you will have no control over the characters selected for your party. What's more, the game's new character progression engine, the "Crystarium," doesn't offer much room for specialization until later in the game. If you fight every monster placed in front of you, you'll always have enough experience to hit the level cap for each of the roles accessible to your character, no questions asked.

Still, even when you're not entirely in control of the composition of your party, XIII's combat is incredibly exciting. I'd go so far to call it one of the best innovations that's visited the franchise in quite some time, if I hadn't just soundly bestowed that honor on baby chocobos that live in people's hair.



Another noticeable aberration that Final Fantasy XIII brings to the table is its unswerving linearity; though in retrospect, it's difficult to take umbrage with the game's straightforward design. Until one of the game's later chapters -- which offers a massive, open landscape filled with rewarding sidequests -- every area you'll navigate, places you on a narrow beeline toward the next cutscene with few branching paths leading to clandestine treasures. It's jarring, to be certain; though every installment in the Final Fantasy franchise (save, perhaps, for XII) has a linearity about it.



The respective stories presented in Final Fantasy I–X drive the player on a path between towns and dungeons, all leading to the inevitable resolutions. There are sidequests, sure -- though they mostly offer metaphysical bonuses that will aid the player in conquering that conclusive boss fight. Final Fantasy XIII is different in that it exerts that linearity on the player in a much less transparent capacity.



If you've got the endurance required to suffer Final Fantasy XIII's radically unbalanced pacing, there are 30 or so truly wonderful hours of game to be played. It's unfortunate that XIII's plodding introduction requires so much from the player -- 15 hours and 30 minutes is, after all, enough time to play most other games to completion. Still, after viewing the satisfying, Leona Lewis-infused conclusion, I'm of the firm position that the end easily justifies the means.

Source - http://www.joystiq.com/2010/03/05/review-final-fantasy-xiii/#continued

IDK about purchasing this one straight on the release date, even though I pre ordered the special edition ages ago for the PS3. I guess all the talk about it being quite linear until halfway through and the lack of villages and overall open world has me worried, but then when I think back quite a few of the FF games are quite linear in plot and world exploration if you are only playing through with the story in mind and not getting all the extra goodies and side missions. But at least it appears that there will be more side missions and exploration later on in the game but at the expense of it being you have to slug your way through a rather tedious start and THAT I feel is what is really going to hurt its chances with the casual market who want everything to be easy and frantic straight out the gate with their games.

posted by GossipGander \\ tags:

Mar 05
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The times, they are a-changin'. In an open letter to Xbox Live members, Microsoft's Marc Whitten has announced that the Xbox Live Code of Conduct has been altered to allow members to "more freely express their race, nationality, religion and sexual orientation in Gamertags and profiles." Looking over the updated code, it appears that the major change directly affects references to sexual orientation. Specifically, the terms "lesbian," "gay," "bi," "transgender" and "straight" are now allowed in both Gamertags and user profiles. According to Whitten, the change has been made as the result of customer feedback.

Early last year, something of a controversy erupted when an Xbox Live user was allegedly banned from Xbox Live for identifying herself as a lesbian in her Xbox Live profile. The report brought to light an ongoing conversation on the matter between the Gay & Lesbian Alliance Against Defamation (GLAAD) and Microsoft. At the time, Microsoft claimed that it didn't allow users to express any form of sexual orientation -- including heterosexuality -- in an effort to prevent player harassment.

Obviously, Microsoft's stance on the matter has changed, though the company is still wary of possible harassment. Whitten states as much in his letter, noting that the new Code of Conduct also includes "increased stringency and enforcement to prevent misuse" of the newly allowed terms. Whitten concludes his letter by stating, "I truly believe that our diversity is what makes us strong: diversity in gaming and entertainment options, and diversity in the people that make up this amazing community."

SOURCE
This can't end well

posted by GossipGander \\ tags: ,

Mar 01


All around the world, PlayStation 3 consoles simply aren't working like they're supposed to, with an error preventing people from not just going online, but from playing some PS3 games offline as well.

From Europe to the Americas to, well, my house in Australia, users (mostly of older "Fat" consoles, those released before 2009's "PS3 Slim") are complaining that upon booting their consoles up, they're unable to sign into their accounts, check their trophies, use dynamic themes or access the PlayStation Network. That's fine, Sony say there are PSN connection problems, and that they are "looking into it".

Problem is, the error does more than just prevent you from going online. It prevents you from playing certain games offline as well. Even for some consoles that aren't connected to the PSN, like debug units. The screen above is what I was greeted with on a retail console when attempting to play Heavy Rain, and pressing out of it simply reboots the PS3, returning you to the main menu screen. It's the same story for other games that feature dynamic trophy support.

Sony say "stay tuned" for updates on the problem. In turn, we've emailed Sony for comment and will update if we hear anything more.

While theories abound that this has something to do with the calendar on older PS3s (some users are reporting their date/time settings have been reset), bear in mind Sony has redesigned its PlayStation website over the weekend, so it could be the result of some tinkering under the hood for the PlayStation Network. Then again, if consoles not connected to the PSN are also affected, it could be something else. Who knows!

Whatever it is, though, you have to wonder at the design process that turns a network outage into something stopping you from playing an offline, singleplayer title.


Update:
PlayStation Network Status Update - http://blog.us.playstation.com/

Posted by Jeff Rubenstein // Social Media Manager

We’re aware that many of you are having difficulty connecting to the PlayStation Network this evening. Those of you with “slim” PS3s (the 120/250 GB models) appear to be unaffected.

Know that we have narrowed down the issue and have engineers working to restore service even as you read this. We apologize for any inconvenience this may cause you, and genuinely appreciate your patience while we work to resolve this.

In the meantime, you may want to follow our Twitter account for the latest updates.


Kotaku.com Updates

UPDATE 5 (8:20 am Mountain Time) - Sony U.S. silent since Sunday, but PlayStation Europe Tweets three times in the past hour: "Rest assured, we've many people working on fixing this issue. As soon as we have some news, we'll let you know." and then "Please don't trust info regarding this issue unless from an official Sony source. On Twitter this means @PlayStationEU and @SonyPlayStation." and then "We will be updating you the second we have some news."



PS3 Blog Update - 12:24pm EST

Latest info on PlayStation Network Status

Posted by Patrick Seybold // Sr. Director, Corporate Communications & Social Media

As you may be aware, some customers have been unable to connect to the PlayStation Network today. This problem affects the models other than the new slim PS3.

We believe we have identified that this problem is being caused by a bug in the clock functionality incorporated in the system.

Errors include:

* The date of the PS3 system may be re-set to Jan 1, 2000.
* When the user tries to sign in to the PlayStation Network, the following
message appears on the screen; “An error has occurred. You have been
signed out of PlayStation Network (8001050F)”.
* When the user tries to launch a game, the following error message appears
on the screen and the trophy data may disappear; “Failed to install
trophies. Please exit your game.”
* When the user tries to set the time and date of the system via the
Internet, the following message appears on the screen; “The current date
and time could not be obtained. (8001050F)”
* Users are not able to play back certain rental video downloaded from the
PlayStation Store before the expiration date.

We hope to resolve this problem within the next 24 hours. In the meantime, if you have a model other than the new slim PS3, we advise that you do not use your PS3 system, as doing so may result in errors in some functionality, such as recording obtained trophies, and not being able to restore certain data.

As mentioned above, please be advised that the new slim PS3 is not affected with this error. We are doing our best to resolve the issue and do apologize for any inconvenience caused.

For the latest status on this situation please continue to check either the PlayStation.Blog or PlayStation.com.




Source

SonyPlaystation Twitter is also being updated.

PS3 Europe Twitter



Is anyone else having issues? It looks like it's only affecting the "fat" PS3s. I'm pissed because I really want to play Heavy Rain. =/

posted by GossipGander \\ tags: ,

Feb 27
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BUSTY video game icon Lara Croft will lend her name to a curvy new RING ROAD.
The Tomb Raider babe, played by Angelina Jolie in movie adaptations of the hit games, was created by Derby-based Core Design in the mid-1990s.

Bosses at the city's council today announced their new £36million ring road will be called Lara Croft Way following a public vote.

Nearly 28,000 people took part in the online poll, and Lara Croft emerged the clear winner — with 89 per cent of the vote.

Part of the ring road will also be named Mercian Way after the army regiment which recruits soldiers from the area.

Other ideas included John Flamsteed Way, after the first Astronomer Royal, and Merlin Way, in recognition of the famous Rolls-Royce engine.

Councillor Lucy Care, in charge of planning at the council, said: "The suggestion of Lara Croft Way was one of the most popular in an earlier, lower-key request to the public for suggestions.

"The vote itself clearly really captured the imagination of people from across the world and this support means Lara Croft is too overwhelming to ignore.

"She was created in Derby and this naming will identify a time and place in history where she can stand alongside some of the more traditional icons of the city."

Not technically celebrity news, but interesting nontheless...

SOURCE

posted by GossipGander \\ tags:

Feb 24
411mania.com weighs in with what they think are the top 10 shows that should be games.


Top 10 Television Shows That Should Be Video Games!

To clarify, I tried to stay in the realm of current TV programs. And with properties that would have a reasonable chance of being made. One day I'll come back and we can go over classic TV and you can read my thoughts on how an I Love Lucy shooter would do gangbusters, but for now, let's stick with more recent offerings.




10. The Golden Girls
Think: Leisure Suit Larry meets Silent Hill

Admit it. You've thought about a game with four older women are sharing a fashionable house in Miami, Florida. Blanche Devereaux, Rose Nylund, Dorothy Zbornak, and Sophia Petrillo were made for the Wii! The goal: Save the retirement home, Shady Pines, from burning down!





OK, I'M KIDDING, I'M KIDDING!

And now, the REAL Top 10...




10. Extreme Makeover
Think: Sims meets something in the Tycoon series


Let's ease into this list. Let's start with a game for the very casual gamer. Something you might give to mom or the cousin who may be hiding a secret. In case you don't know, the series has a purpose. Ty Pennington and his crack team of expert designers provide home renovations for deserving families. Each episode features a family that has faced some sort of hardship, like a natural disaster or a family member facing a life-threatening illness. While the family goes on a all-paid vacation, Ty and the team go into action, giving the family's home a total makeover. That includes interior, exterior and landscaping, which is performed in seven days.

"Steve, how in the world would this be a good game?"

Easy. You keep the purpose of the show and do it in the game. The family needs a new house. You get a profile of the family, a breakdown of the house, and 10 goals you need to do in a certain amount of game time. 5 of them you will get from the family, like, "Grandma Ethel needs to be on the ground floor." The other 5 you won't know. You have to pay attention to things in the family profile and use a little creativity. You have freedom to whatever you want, but keep in mind...the clock is ticking. Paint the walls, add fixtures, put in the furniture. The "family" will let you know how happy they are by how many goals you were able to accomplish. Have thousands of designs so the replay factor is high and a nation of wannabe designers will be lining up to buy this one.




9. COPS
Think:
Grand Theft Auto and True Crime but not as serious. And plenty of trailer parks.


"COPS is filmed on location with the men and women of law enforcement. All suspects are innocent until proven guilty in a court of law."

While you can make an argument that this game exists, I think you can still get a niche in that area. You have your choice of police office, constable, or sheriff's deputy out on patrol...with a camera crew. Not only are you catching bad guys but you have to protect the people filming you. Too much damage from a woman with curlers in her hair and you're done for. You can set up prostitution stings, pull over suspicious cars (NO PROFILING YA'LL!), and stop at a local gas station to keep the people doing drugs on the curbs in check. Just make sure you look good for the camera.




8. Flight of the Conchords
Think:
Guitar Hero with a pinch of PaRappa the Rapper

Yes, I know they have an 8-bit game out there. I know. I know. I'm talking BIG folks. The show follows the adventures of the Flight of the Conchords, a two-man band from New Zealand, as its members seek fame and success in New York City. In the game you get to play all their songs but with a plot! The song part of the game is easy to imagine. A Kiss is Not a Contract, Inner City Pressure, Dreams...You have a lengthy list of tunes to pick from. Add in a funky little little story where their band manager, Murray Hewitt accidentally gives away their big contract with a major studio to Mel (their biggest fan) and they have to search the city for her, playing songs along the way to unlock clues to her destination. Add in weird videos, talking/rapping animals, and maybe some cool cameo appearances and you have yourself a game worthy of flight. And yes, I know the show didn't have talking/rapping animals. The game can build and enhance the mythos of the show.




7. MTV Reality Shows
Think:
Smash TV meets Doom

I know this is cheating but I think you'll like the results. Put the game in and you have a screen with a plethora of MTV reality shows to choose. Then you get to hunt down the realty personality of your choice in a myriad of locales. Think about it. Jersey Shore. Real World. The Hills. Andy Milanakis. You name the show...it's there. Except My Super Sweet 16. It wouldn't look good with the age thing. But I would have it be more cartoonish violence; with a silly assembly of weapons to choose from. A giant chop-shop, a box filled with flying man-eating turtles, a huge set of cymbals that you can crush your target with. You get where I'm going. It wouldn't be brain surgery but I can just imagine the thrill of hunting down Spencer Pratt while driving a steamroller...I get chills!




6. The Tudors
Think
: Stronghold, Godfather, and Assassin's Creed.

The series is based on the reign of English monarch Henry VIII, and is named after the Tudor dynasty. It's got all sorts of twists and plenty of layered characterization. For the game I'd have two levels of play. You would play one of Henry's trusted assistants. Tread wisely. You can rise the ranks or just be another peasant groveling for scraps. You serve Henry in a couple of ways. The first is his immediate surroundings; with his woman and those around him that would seek to overthrow him. The second would focus on expansion and defending the land that he already has. The choices you make set your path I could see this being like a "choose your own adventure" type game. The focus would be strategy. But don't lose your head while playing, because by making the wrong decision, Henry will make sure your character loses his.




5. Dollhouse
Think:
Alias, Buffy The Vampire Slayer: Chaos Bleeds, and Metal Gear Solid.

The little show that could...then couldn't. Maybe we can get a decent game out of it. Dollhouse revolves around a corporation running numerous underground establishments (known as...you guessed it...Dollhouses) across the globe which program individuals referred to as Actives (or Dolls) with temporary personalities and skills. Wealthy clients hire Actives from Dollhouses at great expense for various purposes. The series primarily follows the Active known as Echo (Eliza Dushku) on her journey towards self-awareness.

Man, this game writes itself. You play as one of the Dolls who is starting to get self-awareness. Working to find out the truth about what's going on and fulfill missions to advance. You go on various assignments where you use hand-to-hand combat to steal information, modern weaponry to take out enemy compounds, and your wits to stay alive! Be careful who you trust or you might have everything erased and start all over from the beginning.




4. Carnivàle
Think:
This is a tough one. I know what I want and it doesn't fall in with anything. How about Silent Hill and Gun? Toss in some for the "choose with side" aspect. But with religious overtones throughout.

Is anyone else upset we never got closure for this show? Anyone? It was supposed to run for 6 seasons but high costs brought this one down. Hard to explain what it's about. Set in the United States during the Great Depression and Dust Bowl. It follows the lives of two disparate groups of people. A traveling carnival and a religious group. But not all is what it seems and therein lies the brilliance of Carnivàle. It would be hard to translate the character structure into a game, but I would love to see someone try. It has story arches that depict the battle between good and evil and the struggle between free will and destiny; the storyline mixes Christian theology with gnosticism, and Masonic lore, particularly that of the Knights Templar.

For the game you can choose between the two groups. Do you follow Ben Hawkins and the rogue misfits or the charismatic and evil Brother Justin Crowe? Now a game about a circus and church group doesn't exactly scream excitement so we'd have to flesh it out a bit. To give it some action, you can choose to be a protector of the traveling folks, battling hostile "possessed" town folks, legions who follow Brother Crowe, and various "otherworldly" baddies. Or become a disciple of Brother Justin. Destroying, scheming, and wrecking havoc. The goal: To find others to join your cause in time for the final battle between good and evil. Now we're talking!




3. Fringe
Think:
X-Files stirred in with Eternal Darkness: Sanity's Requiem. But not quite.

Fringe follows a Federal Bureau of Investigation "Fringe Division" team under the supervision of Homeland Security. Not exactly the best, but it works. The team uses unorthodox "fringe" science and FBI investigative techniques to investigate "the Pattern", a series of unexplained, often ghastly occurrences that are happening all over the world. Thing of this show as a hybrid of The X-Files, The Twilight Zone, and Dark Angel.

In the game, as a member of the "Fringe Division" you have to set a lot of wrongs right. Using small amounts of time travel, ghost fighting, and strange (but true) conspiracy theories, you have to save the day and gain clues to learn about "the Pattern". Watch your back. In this game, things change and not everything is as it seems.




2. Supernatural
Think:
Oh boy. Where to begin? Mix Wolfenstein, F.E.A.R., System Shock, BioShock, Left for Dead, and some Resident Evil. And a little Ghost and Goblins for kicks.

This one is too easy. Brothers who hunt demons and other figures of the paranormal. You know how much that covers? You know how many games you can make on the premise? The first company that puts some money into this franchise is going to sit back and watch their investment boom! You can take the game in so many different directions, include so many cool bad guys and things to fight. Outside my number one, this game is a no-brainer.




1. Dr. Who
Think:
Chrono Trigger, Prince of Persia, and Final Fantasy. TIMES 10,000!

For a franchise as large as this one, I'm shocked and perplexed why a major game hasn't been done for the good doctor. I know he's had a couple of PC games that came and went. And I always hear rumors, but what's the hold up?

Dr. Who is experiencing something of a resurgence. At least in terms of "mainstream" attention. Now is the time to get things rolling. To get you caught up; the series depicts the adventures of the mysterious, "Doctor" who travels through time and space in his spacecraft, the TARDIS, which normally appears from the exterior to be a blue 1950s police box. With his companions, he explores time and space, faces a variety of foes and rights wrongs. Why mess with that? And this is one property that you can launch several games from. You can do straight action, strategy, multi-player...anything really. How about a petition for the good doctor?

What do you think, ONTD? What television show should have a video game?

posted by GossipGander \\ tags: ,

Feb 19


Heavy Rain is an upcoming Noir game for PS3. The game tells the story of 4 characters who attempt to uncover the identity of a serial killer who's been killing children by drowning them in rain water before leaving an Orchid and an Origami paper on their dead body. The playable demo was recently released on Playstation Network (PSN) and features 2 of the 4 main characters: Scott Shelby, a PI and Norman Jayden, an FBI Agent.

The interesting thing about this game is that it plays a lot like an interactive movie where your choices determine the action of the four characters. It's said that there are 20 endings overall which means whatever you do in the game, it'd affect the ending of the game.

Demo:



Trailer: To Catch A Killer



Youtube: http://www.youtube.com/watch?v=_BI4PC1T4No

Box covers



Europe, US, Japan



Source 1 | Source 2 | Source 3

Has anyone else played the demo? I thought it's the most fun gaming I've had in a while. I had a few friends watching while I played and they were yelling at me to pick a line/punch the guy, etc.

posted by GossipGander \\ tags:

Feb 17

Jimi Hendrix is to get his own version of the Rock Band computer game, it has been revealed.

The late guitar legend's stepsister Janie Hendrix revealed the news to the LA Times – saying that the game would be released before the end of 2010. No further details have been released.

Janie Hendrix signed a contract with Sony Music last year, with the company vowing to make the music of Hendrix "available through every type of media".

Green Day are set to launch their own Rock Band game this year, while The Beatles' edition came out last year.

source

Original article here. It's way TL;DR for ONTD folks but for Hendrix fans, it's an interview with his stepsister, Eddie Kramer and John McDermott about Hendrix's new album "Valleys of Neptune" and how far they are willing to go to put his legacy/memory in order. Really good read.

what's your favorite Hendrix song, ONTD?

posted by GossipGander \\ tags:

Feb 15



A guy in a lucha libre mask with dong arms. And if you answer a question incorrectly in a flash game put together by London, Ontario's health service, he, uh, well ... jizzes on you.

But if you answer correctly, you put up a super condom shield and splash back this villain, the "Sperminator."
The game "Adventures in Sex City" was produced by the Middlesex London Health Unit, in an effort to teach teens about safe sex and their sexual well-being. You can play one of four characters to save Sex City from this creature, who apparently got his bulging penis-arms because he contracted an STD and didn't go down to the free clinic in time.

Gee, a health department telling kids arms will turn into giant penises if they get an STD? That sounds responsible.

If you're playing, protip: Pretty much every worst-case scenario is the correct answer. Although, no, you can't get the clap from a toilet seat. Unless you have unprotected sex with a toilet seat. In which case the clap is the least of your worries.


STORY SOURCE
PLAY THE NSFW GAME HERE

posted by GossipGander \\ tags:



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